g2o
line_2d.h
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26 
27 #ifndef G2O_LINE2D_H
28 #define G2O_LINE2D_H
29 
30 #include "g2o/types/slam2d/se2.h"
31 
32 #include <Eigen/Core>
33 #include <Eigen/Geometry>
34 
35 namespace g2o {
36 
37  struct Line2D : public Vector2D{
38  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
39  Line2D() {
40  setZero();
41  }
42  Line2D(const Vector2D& v) {
43  (*this)(0) = v(0);
44  (*this)(1) = v(1);
45  }
46  };
47 
48  inline Line2D operator * (const SE2 & t, const Line2D& l){
49  Line2D est = l;
50  est[0] += t.rotation().angle();
51  est[0] = normalize_theta(est[0]);
52  Vector2D n(cos(est[0]), sin(est[0]));
53  est[1] += n.dot(t.translation());
54  return est;
55  }
56 
57 }
58 
59 #endif
Eigen::Matrix< double, 2, 1, Eigen::ColMajor > Vector2D
Definition: eigen_types.h:45
represent SE2
Definition: se2.h:40
Line2D operator*(const SE2 &t, const Line2D &l)
Definition: line_2d.h:48
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Line2D()
Definition: line_2d.h:39
const Eigen::Rotation2Dd & rotation() const
rotational component
Definition: se2.h:58
double normalize_theta(double theta)
Definition: misc.h:94
const Vector2D & translation() const
translational component
Definition: se2.h:54
Line2D(const Vector2D &v)
Definition: line_2d.h:42