g2o
edge_se3_calib.cpp
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1 // g2o - General Graph Optimization
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26 
27 #include "edge_se3_calib.h"
28 
29 namespace g2o {
30 
33  {
34  resize(3);
35  }
36 
38  {
39  const VertexSE3* v1 = static_cast<const VertexSE3*>(_vertices[0]);
40  const VertexSE3* v2 = static_cast<const VertexSE3*>(_vertices[1]);
41  const VertexSE3* calib = static_cast<const VertexSE3*>(_vertices[2]);
42  _error = g2o::internal::toVectorMQT(_measurement.inverse()*calib->estimate().inverse() * v1->estimate().inverse() * v2->estimate()*calib->estimate());
43  }
44 
45  bool EdgeSE3Calib::write(std::ostream& os) const {
47  for (int i=0; i<7; i++) os << meas[i] << " ";
48  for (int i=0; i<information().rows(); i++)
49  for (int j=i; j<information().cols(); j++) {
50  os << information()(i,j) << " ";
51  }
52  return os.good();
53  }
54 
55  bool EdgeSE3Calib::read(std::istream& is) {
56  Vector7d meas;
57  for (int i=0; i<7; i++)
58  is >> meas[i];
59  // normalize the quaternion to recover numerical precision lost by storing as human readable text
60  Vector4D::MapType(meas.data()+3).normalize();
62 
63  if (is.bad()) {
64  return false;
65  }
66  for ( int i=0; i<information().rows() && is.good(); i++)
67  for (int j=i; j<information().cols() && is.good(); j++){
68  is >> information()(i,j);
69  if (i!=j)
70  information()(j,i)=information()(i,j);
71  }
72  if (is.bad()) {
73  // we overwrite the information matrix with the Identity
74  information().setIdentity();
75  }
76  return true;
77  }
78 
79 } // end namespace
G2O_TYPES_SLAM3D_ADDONS_API void computeError()
Isometry3D fromVectorQT(const Vector7d &v)
virtual void setMeasurement(const Measurement &m)
Definition: base_edge.h:76
Eigen::Matrix< double, 7, 1 > Vector7d
Definition: sim3.h:35
G2O_TYPES_SLAM3D_ADDONS_API EIGEN_MAKE_ALIGNED_OPERATOR_NEW G2O_TYPES_SLAM3D_ADDONS_API EdgeSE3Calib()
Eigen::Transform< double, 3, Eigen::Isometry, Eigen::ColMajor > Isometry3D
Definition: eigen_types.h:66
Eigen::Quaterniond & normalize(Eigen::Quaterniond &q)
Vector6d toVectorMQT(const Isometry3D &t)
base class to represent an edge connecting an arbitrary number of nodes
virtual void resize(size_t size)
EIGEN_STRONG_INLINE const InformationType & information() const
information matrix of the constraint
Definition: base_edge.h:67
const EstimateType & estimate() const
return the current estimate of the vertex
Definition: base_vertex.h:99
3D pose Vertex, represented as an Isometry3D
Definition: vertex_se3.h:50
Vector7d toVectorQT(const Isometry3D &t)
virtual G2O_TYPES_SLAM3D_ADDONS_API bool write(std::ostream &os) const
write the vertex to a stream
virtual G2O_TYPES_SLAM3D_ADDONS_API bool read(std::istream &is)
read the vertex from a stream, i.e., the internal state of the vertex
VertexContainer _vertices
Definition: hyper_graph.h:202