g2o
rand.h
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1 // g2o - General Graph Optimization
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26 
27 #ifndef G2O_RAND_HH
28 #define G2O_RAND_HH
29 
30 #include <cstdlib>
31 #include <cmath>
32 #include <ctime>
33 
35 
36 namespace g2o {
37 
38  namespace tutorial {
39 
44  {
45  public:
50  static double gauss_rand(double mean, double sigma)
51  {
52  double x, y, r2;
53  do {
54  x = -1.0 + 2.0 * uniform_rand(0.0, 1.0);
55  y = -1.0 + 2.0 * uniform_rand(0.0, 1.0);
56  r2 = x * x + y * y;
57  } while (r2 > 1.0 || r2 == 0.0);
58  return mean + sigma * y * std::sqrt(-2.0 * log(r2) / r2);
59  }
60 
64  static double uniform_rand(double lowerBndr, double upperBndr)
65  {
66  return lowerBndr + ((double) std::rand() / (RAND_MAX + 1.0)) * (upperBndr - lowerBndr);
67  }
68 
72  static void seed_rand()
73  {
74  seed_rand(static_cast<unsigned int>(std::time(NULL)));
75  }
76 
78  static void seed_rand(unsigned int seed)
79  {
80  std::srand(seed);
81  }
82  };
83 
84  } // end namespace
85 } // end namespace
86 
87 #endif
static double uniform_rand(double lowerBndr, double upperBndr)
Definition: rand.h:64
static void seed_rand()
Definition: rand.h:72
static void seed_rand(unsigned int seed)
Definition: rand.h:78
double uniform_rand(double lowerBndr, double upperBndr)
generate random numbers
Definition: rand.h:43
#define G2O_TUTORIAL_SLAM2D_API
static double gauss_rand(double mean, double sigma)
Definition: rand.h:50