g2o
dquat2mat.h
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1 #ifndef _DQUAT2MAT_H_
2 #define _DQUAT2MAT_H_
3 #include <Eigen/Core>
4 #include "g2o_types_slam3d_api.h"
5 
6 namespace g2o {
7  namespace internal {
8 
9  void G2O_TYPES_SLAM3D_API compute_dq_dR ( Eigen::Matrix<double, 3 , 9, Eigen::ColMajor>& dq_dR , const double& r11 , const double& r21 , const double& r31 , const double& r12 , const double& r22 , const double& r32 , const double& r13 , const double& r23 , const double& r33 );
10 
11  void G2O_TYPES_SLAM3D_API compute_dR_dq ( Eigen::Matrix<double, 9 , 3, Eigen::ColMajor>& dR_dq , const double& qx , const double& qy , const double& qz , const double& qw ) ;
12  }
13 }
14 #endif
void compute_dq_dR(Eigen::Matrix< double, 3, 9, Eigen::ColMajor > &dq_dR, const double &r11, const double &r21, const double &r31, const double &r12, const double &r22, const double &r32, const double &r13, const double &r23, const double &r33)
Definition: dquat2mat.cpp:42
void compute_dR_dq(Eigen::Matrix< double, 9, 3 > &dR_dq, const double &qx, const double &qy, const double &qz, const double &qw)
Definition: dquat2mat.cpp:167
#define G2O_TYPES_SLAM3D_API